How to play

New sport.
New rules.

UBall is fast-paced half-court basketball with no dribbling, no out of bounds, and a whole new set of rules. Learn it in five minutes. Master it never.

No dribbling
Rule 01

No dribbling

You get three steps before you must pass or shoot.

No out of bounds
Rule 02

No out of bounds

You can go behind the hoop like hockey or lacrosse.

Scoring
Rule 03

Scoring

Baskets are one point. Half-court shots are two points from 20 feet out.

Half-court
Half-court · 1 hoop

Half-court

2 on 2

Teams must take the ball back on every change of possession. Set take-back marker 20ft from basket.

Full-court
Full-court · 2 hoops

Full-court

3 on 3

Game begins with a tip-off. Full 40-foot court measured pole to pole.

Basket & Backboard

The basket is the structure made up of the rim, net, backboard, and supporting pole. The rim is the ring that players shoot the ball through.

  • The visiting team chooses which basket it wants to defend in the first half.
  • Teams switch baskets during the game.
  • All sides of the backboard are considered in play and in bounds.

Pass

A pass is the exchange of ball possession between teammates.

  • A pass can be made by hand, foot, body, or head.
  • Accidental contact is not considered a pass.

Loose Ball

A loose ball means neither team has possession.

  • Both teams have an equal right to go after the ball.
  • Any ball in the air, other than a shot, or on the ground is considered a loose ball.

Fouls

  • A personal foul occurs when there is illegal physical contact with an opponent during live play.
  • A loose ball foul occurs when a player makes illegal contact with an opponent while neither team has possession.
  • A foul in the act of shooting will be called even if it happens after time expires, as long as the shot was released before time expired.
  • An offensive foul is committed by a player on the offensive team while that team has possession.
  • A double foul occurs when two opposing players commit personal fouls at approximately the same time.
  • A flagrant foul is excessive contact committed against an opposing player during or after the game.

Field Goal Attempt

A field goal attempt happens when a player attempts to shoot the ball into the basket.

  • The act of shooting begins when the player starts the shooting motion.
  • The act of shooting continues until the ball is released and the player re-establishes position.
  • To count as a score, the ball must be released before time expires.
  • The ball must pass through the rim and net to count.

Pivot

A player may pivot by keeping one stationary plant foot while moving the other foot.

  • If the plant foot moves, it is considered traveling.

Traveling

Traveling occurs when a player takes more than two steps while in possession of the ball.

  • If a player jumps and lands before passing or shooting, a travel will also be called.

Check-In / Check-Up

A check-up is used to restart play after a stoppage.

  • All check-ups happen at the middle of the court or playing field.
  • The offensive player passes the ball to a defender.
  • The defender checks that the defense is ready, then passes the ball back.
  • Play resumes as soon as the offensive player catches the ball.
  • The purpose of a check-up is to restart the game quickly and allow the defense to get prepared.

Court Size

  • A full-court regulation game is played on a 40-foot court, measured from pole to pole.
  • A half-court game is played 20 feet from the pole to the take-back line.
  • There is no out of bounds.

Ball

  • Games are played with an official UBALL-approved basketball with a diameter of 25.5 inches.
  • The ball should be inflated between 7.5 and 8.5 pounds per square inch.

Backboard

  • The backboard should be 33 inches wide and 23.5 inches tall, with a flat transparent surface.
  • The backboard should include a centered shooting box measuring 14 inches horizontally and 11.5 inches vertically.
  • The bottom line of the box should sit directly above the rim plate.

Rim & Net

  • The rim should be a detachable UBALL-approved rim with a 15-inch inside diameter.
  • The net should be 18 inches long and made of white cord.
  • The rim should be set at 8.5 feet above the ground, measured from the ground to the top of the rim.
  • The rim should protrude 5.5 inches from the backboard.
  • The rim should be painted red.

Backup Equipment

  • The home team is required to have a fully configured backup UBALL set available in case the game equipment is damaged.

Uniforms & Accessories

  • Shoes are not required, but they are recommended on fields.
  • Matching uniforms are required.
  • Each player must have a number.
  • No two players on the same team may wear the same number.
  • Pants or shorts do not need to match the uniform or match the other teammates.
  • Headbands, medical braces, and arm or leg sleeves are permitted.
  • Any clothing or accessory that is dangerous, threatening, or provides an unfair advantage is not permitted.
  • This includes weapons, jewelry, and wristwear.

Players

  • Each team has 3 players on the court.
  • Each team is allowed 1 substitute.
  • No more than 3 players may be on the court during gameplay.
  • Each team must provide the scorer with a starting lineup at least 10 minutes before tip-off.

Substitutions

  • A substitute must report to the scorer’s area and request to enter the game.
  • A substitute may only enter during a stoppage and with permission from the game official.
  • Once a substitute enters the game, they must remain in the game for at least one live-ball play.
  • Substitutes may not enter after a made basket unless a timeout is granted or a personal foul occurs.

Coaches

  • Teams may have one coach, but a coach is not required.
  • The coach may be a player or a non-player.
  • If the coach is not a player, they must be designated before the game and remain in that role for the entire game.
  • Only one coach is permitted per team.
  • The coach must stay within 10 feet of the players’ area.
  • The coach may not physically interfere with gameplay.
  • If a coach intentionally interferes with play, the team will be assessed a technical foul.
  • A player-coach has no special privileges.
  • While playing, they are treated as a player.
  • While not playing, they are treated as a coach.

Officials

  • There are two officials: the Game Official and the Official Scorekeeper.
  • Game officials are responsible for making sure the game is played fairly and legally.
  • A game official’s judgment on rules and fair play is final unless a clear error can be demonstrated.

Game Official Duties

  • Before the game, officials inspect all equipment, including each team’s basket and basketball structure.
  • Officials will not allow players to wear jewelry or other objects that could create a safety hazard.
  • The game official checks the ball to make sure it is suitable for play.
  • The game official confirms the ball is inflated between 7.5 and 8.5 pounds per square inch.
  • The game official confirms that the court or playing field follows the required dimensions.
  • Gloves are permitted, but tacky substances are not allowed.
  • If a tacky substance is found, the player must leave the game until it is fully removed.
  • The game official tosses the ball for the opening tip and any other jump-ball situations.

Scorekeeper Duties

The Official Scorekeeper keeps the official game record, including:

  • Player names and jersey numbers
  • Made and missed field goals
  • Player statistics, including shot attempts, made shots, rebounds, and assists
  • Team and individual personal fouls
  • Change-of-possession arrow
  • Official game score
  • Official game clock, including stoppages, timeouts, and intermissions

Tip-Offs

  • Games begin with a tip-off at the center of the court or field.
  • Players in the tip-off may not touch the ball before it reaches the highest point of the toss.
  • Players may tip or hit the ball in any direction.
  • Players may line up anywhere for the tip-off, except directly behind the opposing player who is tipping.

Jump Balls

  • The ball must be tapped by one of the jumpers after it reaches its highest point.
  • If the ball falls to the ground without being tapped, the official will restart the jump ball.
  • Neither jumper may take possession until another player has touched the ball.

Inbounding

  • After a successful field goal, players bring the ball back into play with an inbound throw.
  • A legal throw-in requires the player to have both feet behind the baseline or imaginary baseline connected to the hoop pole and parallel to the backboard.
  • Players may take two steps, but those steps must be parallel to the baseline.
  • Defenders may not cross or reach across the baseline.
  • If the ball enters the rim from the bottom during an inbound play, the ball is given to the defense for a check-in at half court.
  • Players have five seconds to inbound the ball after establishing both feet behind the baseline.
  • If they do not inbound within five seconds, a five-second violation is called and possession goes to the defense through a check-in.

Live Ball

  • The ball is live after a tip-off, check-in, or when the opposing team retrieves a made shot on their basket.
  • After a made basket, the opposing player retrieving the ball must be given enough space to make a first pass to a teammate.
  • After any dead ball, play resumes with a jump ball or check-in.
  • On any rules infraction, possession is awarded to the opposing team through a check-in.
  • Exception: A clear path foul results in a point being awarded.

Duration of Game

  • Regulation play continues until one team scores 11 points.
  • There is no “win by 2” rule.
  • When the first team reaches 6 points, the teams switch baskets.

Timeouts

  • Each team is allowed two timeouts per game.
  • Timeouts last 60 seconds.
  • A team must have possession of the ball to call a timeout.
  • Timeouts may be called verbally or by making the timeout hand signal.
  • Players and coaches may call timeout.
  • After a timeout, teams may insert a substitute.
  • Timeouts may also be called to readjust the hoop.
  • There are unlimited timeouts for hoop adjustments.
  • Hoop-adjustment timeouts should last no more than 10 seconds.

Scoring

  • A field goal counts when the ball passes through the rim and through the net.
  • If the ball does not pass through the net, there is no score.
  • A field goal can be made by a shot, layup, or dunk.
  • Players may not hang on the rim after a dunk.
  • If a player hangs on the rim after a dunk, the basket does not count and possession goes to the opposing team.
  • Players may not use the rim, pole, or backboard to lift themselves while scoring.
  • Doing so results in a turnover.
  • Each successful field goal is worth 1 point.
  • Field goals may be shot from anywhere, including behind the basket.

Gameplay

  • Players may take two steps, then must pass or shoot.
  • Dribbling does not allow a player to take more steps.
  • If a player takes more than two steps, a travel is called and the result is a turnover.
  • There are no out-of-bounds areas.
  • If the ball leaves the immediate playing field, players must continue playing and retrieve the ball.
  • If the ball enters the substitute or coach area, play continues unless a substitute or coach interferes.
  • If interference is unintentional, play stops and the team with possession receives a check-in.
  • If interference is intentional, the interfering team receives a technical foul.
  • If the technical foul is on the offensive team, possession goes to the defense.
  • If the technical foul is on the defensive team, possession stays with the offense.
  • If a player passes or shoots and the ball does not hit the rim, backboard, or another player, that player may not be the first to touch the ball again.
  • A player may throw the ball off the backboard and retouch it without another player touching it first.
  • Zone defense is prohibited.
  • Players must play man-to-man defense.
  • A held ball is called when players from both teams have a firm grasp of the ball and there is a risk of injury.
  • When a held ball is called, the two players involved have a jump ball at the spot of the call.

Screens

Players may set screens if:

  • The screener is motionless at the point of impact.
  • The screen is set in a non-threatening manner.

If the screener’s feet are moving at the point of impact, a moving pick is called and results in a turnover.

Loose Ball Play

  • If a player drops or fumbles the ball, it is not a turnover.
  • The ball becomes loose.
  • Players may be physical when the ball is loose.
  • Slight pushing or hip checks are permitted.
  • Excessive or flagrant contact results in a personal foul and possession for the team that was fouled.
  • Players may use their feet to push the ball forward or pass to a teammate.
  • Excessive kicking intended to kick another player instead of the ball results in possession for the opposing team.

Backcourt & Behind-the-Basket Play

  • There are no backcourt violations.
  • The ball can move freely to both ends of the court or field.
  • Players may play behind the basket for shooting, rebounding, passing, or defending.
  • Players may not grab the pole while the ball is in play.
  • Exception: Players may touch the pole when the hoop needs to be readjusted.

Basket Interference & Goaltending

  • Players may not block or contact a shot while it is descending toward the rim.
  • Players may not reach through the bottom of the rim to block a shot.
  • Players may not block a shot that has touched the backboard and is moving toward the hoop.
  • Players may not hit the rim or backboard while a shot is moving toward the rim if it causes the rim to vibrate or creates an unnatural bounce.
  • Players may block a shot against the backboard if the defender’s hand contacts the ball before or as the ball contacts the backboard.
  • Once the ball hits the rim, any player may play the ball, even if it is within the cylinder of the hoop.

Fouls in General

  • To keep the game moving, only blatant shooting fouls and technical or flagrant fouls should be called.
  • When a foul is called, the fouled team restarts with the ball at half court for a check-up.
  • If a player has a clear path to the basket and a defender fouls only to stop the score, a point is awarded.
  • Excessive swinging of elbows is not allowed, even without contact.
  • Excessive swinging of elbows results in a technical foul and a turnover.
  • Each player is entitled to their own space.
  • Defenders may not excessively invade the offensive player’s space.
  • Offensive players may not excessively invade the defender’s space.
  • A double foul results in offsetting fouls with no loss of possession by the offensive team.
  • A flagrant foul results in loss of possession and ejection of the violating player.
  • If a player is ejected, that team may either forfeit or continue playing with one fewer player.

Technical Fouls

The penalty for a technical foul is loss of possession.

Actions that may result in a technical foul include:

  • Excessive timeouts
  • Delay of game
  • Interfering with the ball after a made field goal
  • Preventing the ball from being put into play quickly
  • A bench player or coach intentionally interfering with gameplay
  • Hanging on the rim, net, or backboard
  • Disrespecting an official
  • Physically contacting an official
  • Taunting

Exception: A player may hold the rim, net, or backboard if needed to prevent injury.